Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305
Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
Begin the race docked at Ohm Horizons in HIP 29312.
Visit the following nine locations in the Pleiades Nebula in any order:
The Seven Sisters are:
Asterope – Dock at Copernicus Observatory (83ls)
Atlas – Hip Hop only!
Celaeno – Dock at Artemis Lodge (46ls)
Maia – Dock at Obsidian Orbital (635ls)
Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
Pleione – Dock at Stargazer (1072ls) AND
Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Second Technician Chris Forrester Cmdr Fozza Chief Bar Steward Grant Woolcott CMDR Psykokow Chief Archivist Colin Ford CMDR Phoenix_Dfire Download the episode directly from here. Main Topic We shoot the shit, talking about everything…
Will did a new commander stream but that’s about it
In Game Events
None but new paint jobs for the keelback.
Questions for the Coalition:
Why didn’t Communism Interstellar join?
What’s the status of the Border Coalition?
What’s the purpose of the Coalition?
Is the Coalition a ‘threat’ to the Alliance? I.E. the Alliance is supposedly the Alliance of Independent Systems, so is the Coalition ‘stealing’ those systems from them?
Game improvements from Cmdr Nash
I’ve got a few suggestions on things frontier could do to improve the game with minimal work before the next big content drop in 2093 or whatever it is.
I’m assuming their software design is something reasonable (despite evidence to the contrary) and we want to get most bang for the buck.
Generally Frontier’s big problems are their lack of (useful) communication and a tendency to do something half-arsed then let it sit without an update for too long (the engineering/mining/exploration updates were all great, but they took way too long).
Idea 1: CQC Materials
Add material drops. Give each player who finishes a game a random material drop. Give anyone who scored a kill another. Give the winners (top half players or top team) a drop. Totally random material. Suddenly even seasoned players have a reason to play.
Also increase the credit payouts by 10 times (or more). With a single courier mission paying a few thousand, and mining paying up to a billion, a few thousand for CQC ain’t going to break anything. (still only useful for new players, but they probably don’t care about engineering yet) Code wise this should be trivial.
Add Guardian fighters to the mix (should also be easy)
Add NPCs (maybe easy, maybe hard)
Make the arena’s smaller (more contact = faster games) (not sure)
Buff all CQC weapons to make TTK (time to kill) smaller (should be easy)
In game queueing (probably the hardest)
Idea 2: SLF Engineer(s)
Add a new engineer or 2 who only does fighters. Fighter’s are a single module so can only be engineered with a single modification.
Increase damage by 20% per level
Increase shields by 20% per level
Increase speed/maneuverability by 20% per level
Increase all three by 10% per level.
(multiply those numbers as appropriate).
Shouldn’t be too hard to add. Makes fighters more useful in a post-engineering world.
If they are too powerful, it just moves the game meta to have more fighters, and fighters are fun to fly, so it’s all good. Fighters vs Fer-der-lances FTW.
Potential to add experimental effects later if they wish.
Idea 3: A Small SLF Carrier Ship
So a little more work, but a small ship (size of a sidewinder) that is essentially just a strapped on FSD for a fighter.
Need some special module slots and the like, but the only new real asset would be the ship itself. May have limited re-builds of the fighter. Super cool if combined with Idea 2 as well.
Others – Some other things they could do to look after their community:
Cross-platform save support (see Fortnite and other games)
Ghost Giraffe had done it again with a fantastic video about how to create the fastest ship ever.
In addition to the forums and reddit. Several elite groups have appeared on the Amino App (normally used by the young person’s type) . If you use amino, then just search for Elite Dangerous
Paige raising money for Special Effect
I’m 25 now, and nearly 16 stone. With my disabilities, this is dangerous, and I’m finally ready to see myself for who I truly am. This time, I lose the weight, and see it, because I’m ready to love myself.
I need to lose a minimum of 6 stone. For every pound I lose, I will be donating £1 to SpecialEffect to help keep disabled gamers in the game. If you would like to 1) support disabled gamers, 2) help motivate me to get healthy, please do feel free to make a donation of your own.
Cmdr CMDR Hunter Saige gave us some of his ideas for more stuff we may get whilst waiting for 2020 “In last week’s podcast you asked the listeners to weigh in on what features Frontier might add to Elite Dangerous in the coming year. Here’s my two cents worth. [Full disclosure; I’m Elite in exploration but still both Harmless and Penniless, so my preferences are somewhat biased. Also, I’m a middle-aged guy with a wife and family, so I usually only manage to play for about an hour or so a day. Exploration works well for me because I can start and stop at will and play in short sessions as circumstances allow.)”
Gimme some SRV Love:
Others have mentioned this, and it seems like a no-brainer for FDEV to do. How about 2 new SRV models? Reposition the Scarab as the mid-size model. Introduce a smaller motorcycle-style SRV (the Cricket?) that is faster, but weaker and has no cargo storage; and a larger tank-style SRV that is slower but better armoured and has more cargo space. Perhaps style it as a walking “spider” tank (a la Ghost In The Shell (1995)) and call it the Tarantula! Change the SRV hangar mechanics to accommodate the range of sizes with a simple formula of 2 Crickets = 1 Scarab; 2 Scarabs = 1 Tarantula . For example a class-2 hangar could then store either 1 Scarab or 2 Crickets, and a class-4 hangar could store either; 1 Tarantula or; 2 Scarabs or; 2 Crickets + 1 Scarab or; 4 Crickets. A class-6 hangar could be similarly divided. Finally, add a super-lightweight class-1 hangar big enough for a single Cricket, for small ships that want to maximize their jump range yet still collect mats while out in the black.
A rogue planet is a planet that has been cast off by its star and is now floating freely in interstellar space. Astronomers currently estimate there may be over a trillion rogue planets drifting through the Milky Way, ranging from frozen rocky worlds up to massive super-Jovians. We could assume that having a rogue planet too close to your ships course in witchspace will cause an FSD malfunction and drop you back into normal space, with the same ship damage you would get from an emergency drop. Frontier already have all the assets and logic in place for Thargoid hyperdictions; this could be reused for a rogue planet encounter. Rogue planets would never show up on the galaxy map, and need not be generated by stellar forge. Instead they could be a random occurrence rather like a scenario, with a probability of occurring every, say, 1000 jumps (or 0.1% of the time). Why bother? Rogue planets could have an increased probability of containing rare minerals and biologicals, or perhaps even ruins of some kind (Guardian, Thargoid, or something else). They would add an extra element of danger to exploration. It would also put a new twist on the possible location of Raxxla, eh?
If Frontier wants to take some baby steps toward atmospheric landings, they could implement gas mining of gas giants. This would give a taste of atmospheric handling without the need to implement the landing part. Perhaps they could introduce a new “gas collector” module that acts like a fuel scoop but instead of filling the fuel tank it directs gasses to the refinery module where they can be purified and stored in 1 ton canisters. Modify the DSS to show “geological” sites on gas giants that contain high concentrations of rare gasses. Pilots would need to dive into the upper atmosphere of the gas giant, compensating for chemical and storm effects upon the aerodynamics (or lack thereof) of their ship. Higher gas concentrations would be found at deeper altitudes, but heat and pressure also increase with depth, so going too deep will damage your ship.
Similarly, all those gas giants with either water-based or ammonia-based life might become a new resource if Frontier made a “bio sampling” module for ships. The DSS could identify “biological” sites on a gas giant with alien life. Alien bacteria and other small life forms could be scooped, packaged, and sold to pharmaceutical or other research firms.
Make black holes scary again:
I am told that, once upon a time, black holes were more dangerous than white dwarfs and neutron stars. Play testers complained about this, seemingly offended that the universe’s most dangerous objects were actually, well, dangerous. Frontier, apparently having left all of their balls on Bento, acquiesced to this request and nerfed black holes into the dark fluffy bunnies they are today. I say the bunny needs some fangs!
FD Account Linked to Multiple Steam Accounts (No idea – just heard about this, can’t find a citation!!!)
We have five to maybe seven smaller updates until 2020. Speculation on what they could be.
Sarah Cmdr Symyoulater has a plan to raise awareness for Trans issues through participation in iRacing Leagues. This is the most respected Simulation for motorsports and includes drivers such as Max Verstappen and Lando Norris. She needs your donations to help her to bring her story to a wider audience and break some stereotypes along the way.
Your donations will be used to pay the fees to enter these Leagues.
For those that didn’t see yesterday CMDR Nick Naylor, a vetran player of 2000+ hours put his account on the line by staging a protest yesterday. CMDR Plater streamed this – he used the hacks to block the mail slot of a station with a Beluga. Frontier has, appropriately, banned him – yet his first action resulted in a permanent where others get 3 days first, 1 month second and then permanent. The inconsistency should infuriate ALL players – WELL DONE TO NICK FOR TAKING THIS STEP!
A two-component damage model was used to estimate the damage partitioning of the newly developed AMCs. It was found that, when configured with AX ammunition, the AMCs deal 100% AX damage. That fact was leveraged to get a handle on the AX resistance of human technology. It was found that human shields have an AX resistance of 95% and human armor plating has a resistance of 90%. By corollary, other facts about about the AMC were confirmed, such as damage per shot and Armor Piercing.
In Episode 245 Fozza suggested folks email us some photos of paint jobs that, could use a touch up and the winner will receive a paint job! Since that was the extent of the ‘direction’ the competition will end ‘soon’ (i.e. before the 2020 release of Elite Dangerous) and the…
Here’s my entry, with 7 html/embedded pics, I hope they work properly: This is Apollo 2.
I just started listening to Lave Radio about a month ago, a good friend told me about it. What a shame I started just now, exploring the black with my ASP Explorer is so much more fun when being entertained by you guys. Saved me from space madness I guess 😉
Speaking of my trusty ASP: In your last podcast you asked pilots to send in screenshots of their ships with degraded paint. Well, I don’t know when I last renewed the paint job on my ship, must be over 1 year ago I guess. The paint is down to 0% now, I guess that qualifies it, haha.
The ship’s name is “DORA THE EXPLORER” and I guess it is the ship I have used the most in the game. I’ve been to Sag A* with it, on the way back to the bubble I took a detour to Colonia. My jump range must have been around 45 light years at that time and I did not use any neutron boosts on the way because, well, I was too afraid to use them. No joke, I really was 🙂
Besides a lot of exploration (I am at the Zurara right now with that ASP) I also did a lot of bounty hunting with that ship and most of the things I learned about the game I learned while piloting that ASP. I’m still using it today for exploration purposes, although a jumpaconda could give me around 10 light years more per jump.
I will attach some screenshots to this mail where you can see what is left of the paint.
Greetings from Germany where it is cold and raining right now. The terraformers did a bad job over here I guess.
Have a nice week and thanks again for the podcast!
CMDR Tomacco2k on the PS4
CMDR LORD SMURPH
My ship (Pickard’s Pecker) at beagle point at the end of DW2 trip. I’m never fixing it
Cmdr Spike (Colin Wardman)
My dear gentlemen and scholars,
My story is not a long one, but tells a harrowing tale of paint, yes paint. For myself it has been a lifelong dream to gaze upon the vastness of the galaxy and tremble, not that they need tremble, solely so I can take in its greatness in one fell viewing. For my once in a lifetime journey I wished to look my best, which led me to Lave Station. From my time frequenting the Orange Sidewinder and listening to the only radio station my Lakon Spaceways Asp could tune into, Hutton radio, I had heard great things of Eddie and Son, plus his daughters. So I went to see the husband of Eddie Lee Wise, Ken, to sort me out. He had many great recommendations, and he guaranteed me that I would look smashing upon my arrival to Beagle Point. This was very exciting, but all of these great promises came with a catch. Ken needed some rare commodities for such a rare paint job that would last to edge of the galaxy. The first was quite simple, Centuri Mega Gin. You see with his excess of Lavian Brandy, he wanted something a little different, a little stronger. The second on the other hand was more suspect. He needed me to visit his “friend” at a station near Panem. To me this all seemed simple enough. It was easy enough to travel there and meet his friend with rope like hair. The only problem arose on my return when galactic security forces seem more interested than average in my humble ship. Needless to say, I was able to supply Ken with his credits and “extras”. When he applied my paint, he did not disappoint. His and Eddie’s paint turn my drab Asp into an orange masterpiece. I felt that it had been masterfully inspired by that unique place that so often saw my patronage. Ken did assure that is paint would have sufficient integrity to still shine in the glow of the Milky Way. With this I headed out into the great black yonder. I mined in Omega, I saw the abandoned habidomes at the Conflux Settlements, I collected water for Explorer’s Anchorage, and I made the 65,000 some odd light years out to Beagle Point. After shedding a tear for the good boi Zy I prepared to take the dream picture of myself and my shiny orange Asp at the edge of the galaxy. I felt like a boy in primary school the night before Christmas, I trembled with excitement. I prepared the picture limpet for the culminating achievement of my weary life. As my Asp came into focus through my old Rift DV1 scope, I was crestfallen, devastated. The picture I had been imagining in my mind for over 2000 jump was ruined. There sat my Asp at the edge of galaxy with nary a fleck of clear coat left. All but a few square meters of orange looked back at me through the scope. In a moment of anger I cursed Ken and the farse he had sold me. After reaching into my glove box for a pull of conciliatory Centauri Mega Gin, I calmed. Whether or not my asp looked its best I had made. I HAD MADE IT! Even though I felt that Ken, at minimum, owed me a drink, I was happy to have made it. I look forward now to a long flight home. Who knows maybe I will stop at Colonia for an extended vacation on my way back.