If this means that the amount of Galnet content won’t change, but the percentage that’s related to in-game content will increase, I think that’s very positive – especially if that means that there’s more non-routine in-game content going on than previously.
If this means that the amount of Galnet content related to in-game content won’t change, but the total amount of Galnet content will decrease, then that feels like taking several steps back, to how things were two or three years ago when Galnet could go for weeks between non-automated news items.
I think also, while people weren’t satisfied with the “off-camera” narratives, this was because they took place 100% off-camera, and often, more recently, in undefined locations so that people couldn’t go looking for in-game signs of them. They felt like they weren’t really happening in Elite Dangerous.
There’s still, I think, room for quite a bit of off-camera narrative, provided that it relates to some in-game content as well. For example, the Enclave Interstellar Initiative could have had some “background” material in Galnet over the previous few months: – 6 months before II starts: news article about how meta-alloys are being widely used in research – 4 months before II starts: news article where some corporation expresses concerns about the meta-alloy supply security – 1 month before II starts: story about scientists noting Pleiades barnacles are showing signs of damage …and then go into the II with that as lead-up, rather than it suddenly starting with “meta-alloy prices double! exploration CG! no previous hints that there was any sort of issue!” – and then of course potential for a few stories following up after the II months later highlighting the long-term effects it’s had
If most of the stories eventually connected around to in-game events, they wouldn’t need to all have in-game interactions directly associated with them for players to feel that they were relevant. (e.g. Drew Wagar’s “Premonition” storyline was generally well-received and the finale had lots of players participating on both sides, despite most of the lead up happening “off-camera” and often even “off-Galnet”) An in-game event which connected three stories from months or even years ago that people had assumed were just background flavour could be really exciting. (And it’d look like you’d planned it that way even if you’d just picked up those loose stories months later, too)
@Stephen Benedetti can I ask then, on average do you expect there to be roughly the same number of Galnet stories per week but instead of Frontier inventing stories (e.g. the winking cat stuff or the dude who stole a DBX) they’ll now be covering things that actually happened (e.g. expeditions, races, AX combat/repair achievements, etc)? (which sounds great) … or, do you mean that you’ll be cutting those side stories and then, once a month or so, adding a story about the outcome of something wide reaching (but still largely Frontier created) such as an Interstellar Initiative or game update? (which sounds disappointing on the surface at least).
The thing is, what Galnet needs to do is bring a sense of life to the galaxy. If FD have to invent that life (as at present) then so be it, if they can cover the life that players are creating on a daily basis then even better, but if (as it slightly sounds), it’s going to become even more lifeless … that would be a HUGE pity!
Cmdr Arkaboop on Reddit shows us how to play Elite using Remote Play on a PS Vita using a Mobile Hotspot (because the local WiFi is rubbish) as well as adding a case that adds the L2/R2 and L3/R3 triggers so as not to lose any functionality.
Maybe we can segway into “mobile ways to play elite”
This took a little longer than I was anticipating (I should just go ahead and trademark that phrase, lol), but David (/u/RahnKavall) and I are pleased to present the next chapter of FANGS: a short single-chapter interlude called MERCS.
(What’s Fangs, you ask? Fangs is a noir-themed web comic set in the Elite: Dangerous universe!)
MERCS is an original story written and illustrated by David, using the characters from his own E:D web comic MERCENARY COMMANDER (now sadly offline, or I’d link to it Ah, we’ve still got the images!). After getting all super-duper emotional with FANGS book 2, I wanted to do something a little less serious to change things up a bit and get the tone a little lighter—and Rahn & Moose here certainly fit the bill 😀
David & I are now heads-down working on FANGS book 3, which will be titled “To Sail Forbidden Seas” and which will be about a commander who gets marooned in Witchspace during a mis-jump and comes face to face with the things that lurk in the between:
Test panel, temp VFX, subject to change
We’ve been refining our art process and now have a Maya-driven workflow (which lets us do interior shots like this!), and we’re excited about the art possibilities!
You guys are an amazing community and David & I are grateful for your continued support. Thanks for reading FANGS—it makes me really happy to see folks enjoying something we worked so hard on 🙂
You will likely recall the story of CMDR Michael Holyland, who sadly passed way in May this year at the age of 15.
A personalised audiobook was created for him by the combined efforts of Frontier, Voice Actors and the Community.
It was Michael’s wish that the audiobook be made available to the community so they could also enjoy it. We have taken the additional step of publishing it in ebook formats too. The book can be freely downloaded from the link below.
We are suggesting donations to Cancer Research UK in memory of Michael.
Download the episode directly from here. Position Crew Member CMDR Name Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Lavian Space Program Director Andy Barnes CMDR Kurgol Deputy Trade Attaché Souv Cmdr Souvarine AXI 100.Rub AXI Gluttony Fang In Game Events Palin’s…
Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305
Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
Begin the race docked at Ohm Horizons in HIP 29312.
Visit the following nine locations in the Pleiades Nebula in any order:
The Seven Sisters are:
Asterope – Dock at Copernicus Observatory (83ls)
Atlas – Hip Hop only!
Celaeno – Dock at Artemis Lodge (46ls)
Maia – Dock at Obsidian Orbital (635ls)
Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
Pleione – Dock at Stargazer (1072ls) AND
Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Second Technician Chris Forrester Cmdr Fozza Chief Bar Steward Grant Woolcott CMDR Psykokow Chief Archivist Colin Ford CMDR Phoenix_Dfire Download the episode directly from here. Main Topic We shoot the shit, talking about everything…
Will did a new commander stream but that’s about it
In Game Events
None but new paint jobs for the keelback.
Questions for the Coalition:
Why didn’t Communism Interstellar join?
What’s the status of the Border Coalition?
What’s the purpose of the Coalition?
Is the Coalition a ‘threat’ to the Alliance? I.E. the Alliance is supposedly the Alliance of Independent Systems, so is the Coalition ‘stealing’ those systems from them?
Game improvements from Cmdr Nash
I’ve got a few suggestions on things frontier could do to improve the game with minimal work before the next big content drop in 2093 or whatever it is.
I’m assuming their software design is something reasonable (despite evidence to the contrary) and we want to get most bang for the buck.
Generally Frontier’s big problems are their lack of (useful) communication and a tendency to do something half-arsed then let it sit without an update for too long (the engineering/mining/exploration updates were all great, but they took way too long).
Idea 1: CQC Materials
Add material drops. Give each player who finishes a game a random material drop. Give anyone who scored a kill another. Give the winners (top half players or top team) a drop. Totally random material. Suddenly even seasoned players have a reason to play.
Also increase the credit payouts by 10 times (or more). With a single courier mission paying a few thousand, and mining paying up to a billion, a few thousand for CQC ain’t going to break anything. (still only useful for new players, but they probably don’t care about engineering yet) Code wise this should be trivial.
Add Guardian fighters to the mix (should also be easy)
Add NPCs (maybe easy, maybe hard)
Make the arena’s smaller (more contact = faster games) (not sure)
Buff all CQC weapons to make TTK (time to kill) smaller (should be easy)
In game queueing (probably the hardest)
Idea 2: SLF Engineer(s)
Add a new engineer or 2 who only does fighters. Fighter’s are a single module so can only be engineered with a single modification.
Increase damage by 20% per level
Increase shields by 20% per level
Increase speed/maneuverability by 20% per level
Increase all three by 10% per level.
(multiply those numbers as appropriate).
Shouldn’t be too hard to add. Makes fighters more useful in a post-engineering world.
If they are too powerful, it just moves the game meta to have more fighters, and fighters are fun to fly, so it’s all good. Fighters vs Fer-der-lances FTW.
Potential to add experimental effects later if they wish.
Idea 3: A Small SLF Carrier Ship
So a little more work, but a small ship (size of a sidewinder) that is essentially just a strapped on FSD for a fighter.
Need some special module slots and the like, but the only new real asset would be the ship itself. May have limited re-builds of the fighter. Super cool if combined with Idea 2 as well.
Others – Some other things they could do to look after their community:
Cross-platform save support (see Fortnite and other games)
Ghost Giraffe had done it again with a fantastic video about how to create the fastest ship ever.
In addition to the forums and reddit. Several elite groups have appeared on the Amino App (normally used by the young person’s type) . If you use amino, then just search for Elite Dangerous
Paige raising money for Special Effect
I’m 25 now, and nearly 16 stone. With my disabilities, this is dangerous, and I’m finally ready to see myself for who I truly am. This time, I lose the weight, and see it, because I’m ready to love myself.
I need to lose a minimum of 6 stone. For every pound I lose, I will be donating £1 to SpecialEffect to help keep disabled gamers in the game. If you would like to 1) support disabled gamers, 2) help motivate me to get healthy, please do feel free to make a donation of your own.
Cmdr CMDR Hunter Saige gave us some of his ideas for more stuff we may get whilst waiting for 2020 “In last week’s podcast you asked the listeners to weigh in on what features Frontier might add to Elite Dangerous in the coming year. Here’s my two cents worth. [Full disclosure; I’m Elite in exploration but still both Harmless and Penniless, so my preferences are somewhat biased. Also, I’m a middle-aged guy with a wife and family, so I usually only manage to play for about an hour or so a day. Exploration works well for me because I can start and stop at will and play in short sessions as circumstances allow.)”
Gimme some SRV Love:
Others have mentioned this, and it seems like a no-brainer for FDEV to do. How about 2 new SRV models? Reposition the Scarab as the mid-size model. Introduce a smaller motorcycle-style SRV (the Cricket?) that is faster, but weaker and has no cargo storage; and a larger tank-style SRV that is slower but better armoured and has more cargo space. Perhaps style it as a walking “spider” tank (a la Ghost In The Shell (1995)) and call it the Tarantula! Change the SRV hangar mechanics to accommodate the range of sizes with a simple formula of 2 Crickets = 1 Scarab; 2 Scarabs = 1 Tarantula . For example a class-2 hangar could then store either 1 Scarab or 2 Crickets, and a class-4 hangar could store either; 1 Tarantula or; 2 Scarabs or; 2 Crickets + 1 Scarab or; 4 Crickets. A class-6 hangar could be similarly divided. Finally, add a super-lightweight class-1 hangar big enough for a single Cricket, for small ships that want to maximize their jump range yet still collect mats while out in the black.
A rogue planet is a planet that has been cast off by its star and is now floating freely in interstellar space. Astronomers currently estimate there may be over a trillion rogue planets drifting through the Milky Way, ranging from frozen rocky worlds up to massive super-Jovians. We could assume that having a rogue planet too close to your ships course in witchspace will cause an FSD malfunction and drop you back into normal space, with the same ship damage you would get from an emergency drop. Frontier already have all the assets and logic in place for Thargoid hyperdictions; this could be reused for a rogue planet encounter. Rogue planets would never show up on the galaxy map, and need not be generated by stellar forge. Instead they could be a random occurrence rather like a scenario, with a probability of occurring every, say, 1000 jumps (or 0.1% of the time). Why bother? Rogue planets could have an increased probability of containing rare minerals and biologicals, or perhaps even ruins of some kind (Guardian, Thargoid, or something else). They would add an extra element of danger to exploration. It would also put a new twist on the possible location of Raxxla, eh?
If Frontier wants to take some baby steps toward atmospheric landings, they could implement gas mining of gas giants. This would give a taste of atmospheric handling without the need to implement the landing part. Perhaps they could introduce a new “gas collector” module that acts like a fuel scoop but instead of filling the fuel tank it directs gasses to the refinery module where they can be purified and stored in 1 ton canisters. Modify the DSS to show “geological” sites on gas giants that contain high concentrations of rare gasses. Pilots would need to dive into the upper atmosphere of the gas giant, compensating for chemical and storm effects upon the aerodynamics (or lack thereof) of their ship. Higher gas concentrations would be found at deeper altitudes, but heat and pressure also increase with depth, so going too deep will damage your ship.
Similarly, all those gas giants with either water-based or ammonia-based life might become a new resource if Frontier made a “bio sampling” module for ships. The DSS could identify “biological” sites on a gas giant with alien life. Alien bacteria and other small life forms could be scooped, packaged, and sold to pharmaceutical or other research firms.
Make black holes scary again:
I am told that, once upon a time, black holes were more dangerous than white dwarfs and neutron stars. Play testers complained about this, seemingly offended that the universe’s most dangerous objects were actually, well, dangerous. Frontier, apparently having left all of their balls on Bento, acquiesced to this request and nerfed black holes into the dark fluffy bunnies they are today. I say the bunny needs some fangs!