Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Bar Steward : Grant Woolcott – Cmdr Psykokow (In)Human Resources Director : Shan – Cmdr Shanaeri
Crew Members Director of Pest Control : Ashley Devine – DrToxic Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise Chief Archivist : Colin Ford – Cmdr phoenix_dfire (In)Human Resources Director : Shan – Cmdr Shanaeri
Can be found in NHSS Threat level 6. Estimated 540m/s max speed(faster than cyclops), 5 hearts, swarm size of 64 rather than 32.. Needs at least a full wing.
First KIll Claimed by the Sovereignty -Took 12 of them to do it and it behaved “differently” to other Basilisks. They then found one with more usual behavior and got “hammered” The consensus is they are very hard, but also a great challenge and fun
432 hours from start, so not really a big deal, and I wasn’t too focused on it. I stopped to do the engineers for a bit, and when I wanted Imperial rank for one of them, I found a good spot, so I carried on to King. Also, I did a bit of griefer baiting in PvP when I wanted a break from the grind. I think, with what I know now, I could do it again in half the time. ~D8veh
For a number of years Drew Wagar has been supporting (both with time and 10% of the proceeds from his books) an organisation called the March Wood Project, that provides an alternative for youngsters who fall outside of school, college and work and helping them deal with mental health issues and rebuild their lives. Last weekend it was the victim of a robbery and arson attack in which the charity lost everything. Drew is helping them rebuild so their work can continue. Please head to https://www.justgiving.com/crowdfunding/andrew-wagar to support them.
On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.
On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project
Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.
Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.
I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!
Remote Outpost Games is a podcast celebrating the best video games in history, stranding industry figures on a remote getaway and asking them to justify which 5 games they would take with them to await rescue.
In this episode, hosts Christopher Jarvis and John Stabler talk to Neil Rennison, Creative Director and founder of Tin Man Games, to talk through his favourite games as well as his history of bringing Choose Your Own Adventure games to mobile/PM, their official license with Fighting Fantasy and their epic PC adapation of The Warlock of Firetop Mountain, which recently gained its first premium DLC “Goblin Scourge.” Listen now and enjoy.
Download the episode directly from here.
Crew Members Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
Major Bugs which have been reported.
Mouse going mental :- workaround is to go to options graphics menu and change the mouse settings to Panel.
Too Many Friends :- This is an issue for only the more popular members of the community, turns out if your friends list is too long, it takes too long to render and causes issues. This needs a patch but as long as you avoid the friends tab it should be fine. (?)
Servers seem to be ‘Flakey’ over the Easter Weekend.Response from Dav (Warning The posts in that thread a bit ‘salty’)
The Galaxy Map :- This is an issue with the UI for people not using the standard resolution and needs an urgent path
The Formidine Rift has been solved. –
Although in response to saltiness over the “solution” being essentially a POI, Drew has asserted that they have not “solved” the rift mystery – only found a part of it.
Crew Members Head of health and safety : Ben Moss-Woodward – Cmdr Eid LeWeise 2nd Technician : Chris Forrester – Cmdr Fozza Head of Entertainment : Chris Jarvis – Cmdr Thane Chief Archivist : Colin Ford – Cmdr phoenix_dfire Chief Bar Steward : Grant Woolcott – Cmdr Psykokow
If Salomé is captured by hostile players, and they offer her a chance to surrender, she may be receptive to it. Her acceptance of surrender obviously depends on her captors being open to negotiating a bounty with those groups or individuals who have placed them. Her captors may simply decide to kill her there and then and be done with it. But at least there is now a middle-ground option on the table that gives roleplayers an avenue to make an impact in the end game narrative.