Single-player surprise? Like the player freighter in NMS.
500 ly but Refuelled by what? New kind of fuel? Possible skimming from gas giants? Powered by Arx? (Hope not).
You can schedule jumps, how often will you be able to?
Who would you allow to dock? (private, friends, squadron?)
One carrier per instance and they cannot be destroyed. Can you drive it off’ like other capital ships?
What will you use for your personal fleet carrier for?
How much should they cost?
Rumour has it, they will need to be maintained, and not just fueled.. Thoughts?
Refuel, rearm and repair but to get different functions, you have to add the right support ship?
Trade – does this mean you can store commodities there?
Search and rescue
Piracy? Base for griefers?
No anti-Xeno though.
4 large pads, 4 medium pads, 4 small pads. Once all the pads have been used, no-one else can dock
How big are those support ships? And are support ship and modules the same thing?
Best video of the carrier announcement has to be the ‘ghost giraffe’ s drunk Review.
Someone posted on the ED forum that you guys could use some ideas re:The Grind. My ED copilots and I have one glaring Grind issue, and that is Raw mats. The issue is, we are purely combat pilots, and there is only one way to gather Raw mats for engineering, SRV surface prospecting. None of us want to drive SRVs in circles picking stuff up, yet we have to do so for many hours. It’s really irritating. Miners and Explorers can gain Manufactured/Encoded/Raw mats from their normal tasks and missions. Combat pilots must step away from their normal tasks/missions to get Raw mats. The fix is simple. Add Raw mats as mission reward options, and make NPC Mining/Trading ships drop some Raw mats just like ships drop Manufacture mats. The credit grind is gone, now it is just the mat grind.
What Do you think of Fleet Carriers? Have you got idea about the Role you want to do?
If this means that the amount of Galnet content won’t change, but the percentage that’s related to in-game content will increase, I think that’s very positive – especially if that means that there’s more non-routine in-game content going on than previously.
If this means that the amount of Galnet content related to in-game content won’t change, but the total amount of Galnet content will decrease, then that feels like taking several steps back, to how things were two or three years ago when Galnet could go for weeks between non-automated news items.
I think also, while people weren’t satisfied with the “off-camera” narratives, this was because they took place 100% off-camera, and often, more recently, in undefined locations so that people couldn’t go looking for in-game signs of them. They felt like they weren’t really happening in Elite Dangerous.
There’s still, I think, room for quite a bit of off-camera narrative, provided that it relates to some in-game content as well. For example, the Enclave Interstellar Initiative could have had some “background” material in Galnet over the previous few months: – 6 months before II starts: news article about how meta-alloys are being widely used in research – 4 months before II starts: news article where some corporation expresses concerns about the meta-alloy supply security – 1 month before II starts: story about scientists noting Pleiades barnacles are showing signs of damage …and then go into the II with that as lead-up, rather than it suddenly starting with “meta-alloy prices double! exploration CG! no previous hints that there was any sort of issue!” – and then of course potential for a few stories following up after the II months later highlighting the long-term effects it’s had
If most of the stories eventually connected around to in-game events, they wouldn’t need to all have in-game interactions directly associated with them for players to feel that they were relevant. (e.g. Drew Wagar’s “Premonition” storyline was generally well-received and the finale had lots of players participating on both sides, despite most of the lead up happening “off-camera” and often even “off-Galnet”) An in-game event which connected three stories from months or even years ago that people had assumed were just background flavour could be really exciting. (And it’d look like you’d planned it that way even if you’d just picked up those loose stories months later, too)
@Stephen Benedetti can I ask then, on average do you expect there to be roughly the same number of Galnet stories per week but instead of Frontier inventing stories (e.g. the winking cat stuff or the dude who stole a DBX) they’ll now be covering things that actually happened (e.g. expeditions, races, AX combat/repair achievements, etc)? (which sounds great) … or, do you mean that you’ll be cutting those side stories and then, once a month or so, adding a story about the outcome of something wide reaching (but still largely Frontier created) such as an Interstellar Initiative or game update? (which sounds disappointing on the surface at least).
The thing is, what Galnet needs to do is bring a sense of life to the galaxy. If FD have to invent that life (as at present) then so be it, if they can cover the life that players are creating on a daily basis then even better, but if (as it slightly sounds), it’s going to become even more lifeless … that would be a HUGE pity!
Download the episode directly from here. Position Crew Member CMDR Name Head of Health and Safety Ben Moss-Woodward CMDR Eid LeWeise (in)Human Resources Director Shan CMDR Shan Lavian Space Program Director Andy Barnes CMDR Kurgol Deputy Trade Attaché Souv Cmdr Souvarine AXI 100.Rub AXI Gluttony Fang In Game Events Palin’s…
Ohm Horizons (HIP 29312) 13-JUL-3305 to 21-JUL-3305
Welcome to the Seven Sisters Speedway: In a reimagining of one of the earliest BRC events, take off from Ohm Horizons in HIP 29312 near the edge of the bubble, and take a whirlwind tour around some of the stations and installations of the Seven Sisters in the Pleiades Nebula, then race back to Ohm Horizons.
Begin the race docked at Ohm Horizons in HIP 29312.
Visit the following nine locations in the Pleiades Nebula in any order:
The Seven Sisters are:
Asterope – Dock at Copernicus Observatory (83ls)
Atlas – Hip Hop only!
Celaeno – Dock at Artemis Lodge (46ls)
Maia – Dock at Obsidian Orbital (635ls)
Merope – Make a fly-past of the Listening Post orbiting Merope-1b (2100ls) – Note: listening posts, like other space structures, only appear on your Nav Panel when you approach to within 1000ls.
Pleione – Dock at Stargazer (1072ls) AND
Pleione – Make two tunnel fly-throughs at the Squirrel’s Nest space bar (265ls)
Will did a new commander stream but that’s about it
In Game Events
None but new paint jobs for the keelback.
Questions for the Coalition:
Why didn’t Communism Interstellar join?
What’s the status of the Border Coalition?
What’s the purpose of the Coalition?
Is the Coalition a ‘threat’ to the Alliance? I.E. the Alliance is supposedly the Alliance of Independent Systems, so is the Coalition ‘stealing’ those systems from them?
Game improvements from Cmdr Nash
I’ve got a few suggestions on things frontier could do to improve the game with minimal work before the next big content drop in 2093 or whatever it is.
I’m assuming their software design is something reasonable (despite evidence to the contrary) and we want to get most bang for the buck.
Generally Frontier’s big problems are their lack of (useful) communication and a tendency to do something half-arsed then let it sit without an update for too long (the engineering/mining/exploration updates were all great, but they took way too long).
Idea 1: CQC Materials
Add material drops. Give each player who finishes a game a random material drop. Give anyone who scored a kill another. Give the winners (top half players or top team) a drop. Totally random material. Suddenly even seasoned players have a reason to play.
Also increase the credit payouts by 10 times (or more). With a single courier mission paying a few thousand, and mining paying up to a billion, a few thousand for CQC ain’t going to break anything. (still only useful for new players, but they probably don’t care about engineering yet) Code wise this should be trivial.
Add Guardian fighters to the mix (should also be easy)
Add NPCs (maybe easy, maybe hard)
Make the arena’s smaller (more contact = faster games) (not sure)
Buff all CQC weapons to make TTK (time to kill) smaller (should be easy)
In game queueing (probably the hardest)
Idea 2: SLF Engineer(s)
Add a new engineer or 2 who only does fighters. Fighter’s are a single module so can only be engineered with a single modification.
Increase damage by 20% per level
Increase shields by 20% per level
Increase speed/maneuverability by 20% per level
Increase all three by 10% per level.
(multiply those numbers as appropriate).
Shouldn’t be too hard to add. Makes fighters more useful in a post-engineering world.
If they are too powerful, it just moves the game meta to have more fighters, and fighters are fun to fly, so it’s all good. Fighters vs Fer-der-lances FTW.
Potential to add experimental effects later if they wish.
Idea 3: A Small SLF Carrier Ship
So a little more work, but a small ship (size of a sidewinder) that is essentially just a strapped on FSD for a fighter.
Need some special module slots and the like, but the only new real asset would be the ship itself. May have limited re-builds of the fighter. Super cool if combined with Idea 2 as well.
Others – Some other things they could do to look after their community:
Cross-platform save support (see Fortnite and other games)
Ghost Giraffe had done it again with a fantastic video about how to create the fastest ship ever.
In addition to the forums and reddit. Several elite groups have appeared on the Amino App (normally used by the young person’s type) . If you use amino, then just search for Elite Dangerous
Paige raising money for Special Effect
I’m 25 now, and nearly 16 stone. With my disabilities, this is dangerous, and I’m finally ready to see myself for who I truly am. This time, I lose the weight, and see it, because I’m ready to love myself.
I need to lose a minimum of 6 stone. For every pound I lose, I will be donating £1 to SpecialEffect to help keep disabled gamers in the game. If you would like to 1) support disabled gamers, 2) help motivate me to get healthy, please do feel free to make a donation of your own.
FD Account Linked to Multiple Steam Accounts (No idea – just heard about this, can’t find a citation!!!)
We have five to maybe seven smaller updates until 2020. Speculation on what they could be.
Sarah Cmdr Symyoulater has a plan to raise awareness for Trans issues through participation in iRacing Leagues. This is the most respected Simulation for motorsports and includes drivers such as Max Verstappen and Lando Norris. She needs your donations to help her to bring her story to a wider audience and break some stereotypes along the way.
Your donations will be used to pay the fees to enter these Leagues.
For those that didn’t see yesterday CMDR Nick Naylor, a vetran player of 2000+ hours put his account on the line by staging a protest yesterday. CMDR Plater streamed this – he used the hacks to block the mail slot of a station with a Beluga. Frontier has, appropriately, banned him – yet his first action resulted in a permanent where others get 3 days first, 1 month second and then permanent. The inconsistency should infuriate ALL players – WELL DONE TO NICK FOR TAKING THIS STEP!
A two-component damage model was used to estimate the damage partitioning of the newly developed AMCs. It was found that, when configured with AX ammunition, the AMCs deal 100% AX damage. That fact was leveraged to get a handle on the AX resistance of human technology. It was found that human shields have an AX resistance of 95% and human armor plating has a resistance of 90%. By corollary, other facts about about the AMC were confirmed, such as damage per shot and Armor Piercing.