Development News – what have the devs said this week?
Gameblast 24 hour stream. Elite Content :- SRV Racing, Buckballing, RPG Session (with a level up), Auctioning of various 3D printed Elite Ships £900 for Conda, £1200 for Corvette and £900 for Imp Cutter and Lil Willie (by Cmdt Nocti from the Hutton Truckers)
Message from royalderg on Discord I’m a Commander in the player group Post Disaster Evacuation Service or PDES for short, I’m relatively new to the whole scene but basically the group works with IDA and AXI to “fight” the thargoids however we focus on rescuing refugees from burning stations using the passenger board. I see us as the paramedics as the trifecta of the thargoid war while AXI would be the SWAT team and IDA would be the hospital.
Anyways, the veterans in the group have done this way more then me and unlike AXI (who have a number of incursions to clear and have a clear impact on how the war is fought) or IDA (who have a set amount of commodities to deliver to a station to get it online).
We can all agree the atmosphere of burning stations is very well done the floating debris, the heat issue that most pilots have to worry about, the random explosions that knock you off course occasionally, and the always urgent passengers or flight controller that is begging you to save people if you can and be careful.
Currently we don’t know the impact that saving people from the station has. Below is a forums post made by Phill P. One of the coordinators for the group and a strong veteran in Elite and rescuing passengers.
We are about 300 members strong however we just want to see what our rescues do. I personally find it frustrating to rescue tonight 2,000 people from the station and not being able to see it do anything. As stated in the forums post (which you don’t have to read unless you would like too) We would just like a simple goal to work with for example if we save a million passengers from the station maybe it cuts down on the repair cost therefore helping IDA or something like that.
Why do we do this…..? Why do we put ourselves into this most dangerous of places every day…? We choose to fly off into the deep Dark where the slightest thing can be our end…. again and again…. but why?
As I find myself drifting off into oblivion my thoughts push towards the question of….. Why?
Is it for adventure…. money…. the vistas…. or is it ….. to escape? If so to escape what? Do we choose this for our health? Do we find this hazardous life therapeutic…. do we do this to replace the void of life with the void of space?
What does it give us that an average planetary life does not? Is it our way to cope with our past… our present ….or our unknown future.
Many many Cmdrs make the decision to venture off away from the galaxy’s pockets of life instead of living in relative safety with a planetary job, a family and society but why?
Could it be to escape the scars we have suffered, the experiences that we have endured….. Is it a better life? It seems many of us believe it is.
Many of us use the deep Dark as a way to escape the pain of life, even though it is such a dangerous profession. But why?
Only the individual Cmdr can really answer these questions for themselves. But I have my answer……
Because it’s beautiful…. it’s humbling and awe inspiring. When out in the deep Dark we are free…. Free to do what we want how we want…. We fly free…. we blaze our own trail…. we find freedom and peace from our demons and…. We find friends… (clunk as Repair limpet engages) With them we are stronger and we share our experiences of this vast galaxy. They help us to engage with the great Community of Cmdrs out there, they help us heal, and they help us to feel stronger, together.
This is why…. we can escape the shackles of the humdrum and replace it with friendship, with action and adventure…. Together…
Mentioned on FD’s Monday live stream Basically they say Kai made a good creative letter, well thought out, and constructive criticism etc. FD are passing all the stuff over and are looking to formulate a response
Paige Confirms Cheese Loss Theory – One of the biggest oversights in the commodities market is a lack of cheese or Dairy products in general (Blue Milk at Leesti doesn’t count). Turns out there isn’t a Cow left in the Elite Universe. All Cows, or Coos from my native Dialect, went udderly extinct when world war III happened on Earth. No amount of Cam-moo-flage was able to save them from the moo-copolisys. Last I heard, some were even being accused of cow-ardice during wartime and executed by use of a Defra Bolt Gun. This has left Humanity beefless for more than 1000 years. So we pray for our missing bovine (and tasty) friends :- We will miss you, for heifer and heifer; Amen! When contacted to confirm the above, paige responded with :- Oh god… LET ME BE CLEAR, MY NONSENSE IS NOT OFFICIAL Lore. – Turns out it was a load of Bull…..
Frontier Featured commander with Lave Radio.. What was it.. How did it go. And what was people highlights?
Operation IDA – They have a new repair target this week. Irens Dock in Tamit. However, with the repair of Hooke Gateway, that is the 100th Station that they’re planning an event. Starting on valentines day (Because they Love fixing things) and running the whole weekend, with patches and stickers.
Anti Xeno Initiative – The thargoids have upped their game. There are still three systems which are in Incursion at the moment, which is unusual as they’re normally cleared within two days.
Escape Velocity News – I had a quick chat with Cmdr Thane this week, and he’s confirmed that the Season 4 is still being worked on but there are two issues at the moment, i.e. full time job and the fact the cast have disbursed to the far ends of the country.
Operation IDA’s Target is Electra this week. If you want to keep the bubble safe, we need to keep the pleiades and witch head stations repaired.
The AXI and Factabulos have reported that Taygeta, Evangelis, Lembass and HIP 16813 were all hit this week (Sorry Titan’s Daughter I did try). Stations are on Fire and there were AX Conflict Zones. In addition, the Eagle Eye Network has reported the following systems being infested ;-
EE1 : Sterope II
EE2 : HIP 18502
EE3 : Pleiades Sector MI-S B$-1
EE4 : HIP 17481
EE5 : Witch Head Sector IR-W C1-9
EE6 : Witch Head Sector IR-W C1-8
Regarding Point 2 in development news – Does Mining need it’s own rank? Forum Link
Cmdr Holyland’s family were invited to discuss the positive impact videogames, particularly EliteDangerous, had on his life as part of a documentary called Not a Game by VillaLunera the Trailer is available on Vimeo. Not a Game Documentary – Trailer on Vimeo
With the resumption of Thargoid attacked station Operation IDA has started again in earnest. Their current repair target is Sherril Orbital – in the Haki system (Witchhead nebula).
Factabulous and the AXI have reported 6 systems under the threat of infestation.
EE1 : Lambass
EE2 : HR 1183
EE4 : Pleiades Sector HR-W D!-41 – Refinery.
EE5: Taygeta – Titan’s Daughter is situated in one of the most beautiful locations, ti must be saved (and it’s a refinery).
EE6 : HIP 16813.
Three systems fell to Incursion. They have stations on fire and mega-ships under attack (Always worth a fly round those) but the Xeno Combat zones were all cleared by Saturday night.
Pleiades Sector DL-Y D65
Wellington (Witchhead nebula)
Topic from Mr Teatime on the LR Discord “how would you handle death outside the space ship for space legs?”
Main Discussion 2 ED Re-Write Part 3
Michael Hughes – Facebook – Make it possible to map asteroids so you are not always trying to mine the same ones.
Jacko Wright Proximity voice comes so you could broadcast voice, many commanders have died needlessly because they didn’t answer My call .
ᑕᗰᗪᖇ ᗰᗩᑕᕼ1ᑎE & Ghost Giraffe – Twitter – Firstly I’d get rid of the horrible ‘fade to black’ on the camera when it gets remotely close to anything. Secondly, I’d have the ability to put NPC or SLF pilots on the bridge and in pilots chairs. Thirdly make stations a little more populated
From Thursday 2nd April @ 20:00 GMT/UTC Thursday (Special events to be arranged on certain Saturdays) – immediately after the official Frontier Thursday stream. The Good Senator will take us on a tour of systems, starting with Sol and talk us through the Lore of that System.
Well done to the PS4 players who have confirmed they can now play CQC. Well done Aceiea, Arseia, you know, him…..
A Salute must be made Aurora Australis for taking the Legendary Silver and Gold hutton mug on a resupply mission to Antarctica.
We suspect there may be one more bug fixing patch before fleet carriers at the end of Q2. So bearing in mind they did put in a small change in the last patch (Rebuying your crew), Is there something small you think could add which would make a difference to the game? (Bagseiis on Cut and Pasting the Racetrack from the tutorial).
We will be releasing the January Update – Patch 2 on 21 January at 12:00 PM (UTC) for PC, Xbox One and PlayStation 4. This patch includes the stutter issue fix that we introduced in January Update – Patch 1 on PC, for players on console.
CQC Fix – the CQCPs4 bug has been marked as Fixed on the FD tracker. Comment from Aesica : A few guys have reported better performance on CQC for PS4, we’ll be giving it a good test on Friday when our bi-weekly events start and know more then.
It appears that the Eagle Eye network is not as reliable as we thought; Stephen (y’know That friend of the show – Stephen) announced in the thargoid sub forum that – We have noticed some confusion around the most recent Thargoid Incursions and when they were supposed to appear. Typically (but not always), Eagle Eyes will alert players to potential Thargoid Incursion targets, warning commanders of a potential incoming threat. These signals follow Thargoid movements, and attempt to decipher where the Thargoids will strike next. In most cases, these attacks usually happen one week after new Eagle Eye signals appear. However, as we saw in Monday’s GalNet article, sometimes these attacks can come as a surprise and not always in a week’s time. We hope that clarifies any confusion around the most recent Incursions. Good luck, and keep up the fight against these encroachers! – TLDR – Although Eagle Eye can spot most Thargoid infestations, an incursion or two can slip by, regardless that all of the work AXI/Hive do to clear them. (Good job too because Incursions were not happening because AXI/HIVE are too good at what they do).
Cmdr Ascorbuis (Him off the Bro-cast) was attempting to get as many SRVs into an instance as possible on Sunday Night as they attempted the BuckyBall Course Ben and Colin did but with added mine drops, fighter strafing and ship ramming. It was kind of like Chopper Sky-Surfing in Judge Dredd. They managed to get more than 12 SRV Commanders in the instance at one point (A new record), which didn’t seem possible before the latest patch.
Also, Question to the listeners – Since the patch, I’ve noticed (Colin), I’m getting 16 Thargoid Kills to 1 Deadly percentage point, regardless if I have an NPC Pilot or not? This happening to anyone else?
Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic downturn. This can be countered by importing water and other emergency supplies.
Infrastructure Failure disrupts a faction’s operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
Terrorism. Terrorists can target prosperous factions, resulting in a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown state.
Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system’s infrastructure, increasing the chance of drought or infrastructure failure for other factions in that system.
Public Holidays increase a Faction’s influence and standard of living for their duration, however that comes at small economic and security cost.
Thank you for your patience while we investigated some of the issues that have arisen during the January Update. We have determined the cause of the stuttering issue that players have experienced upon exiting hyperjump and we will shortly be releasing a patch to fix this. Please see below for when the fix will be released on your platform:
Witch Head Sector DL-Y d17 [Hanna Enterprise] – Federation [CLEARED]
Witch Head Sector FB-X c1-11 [Karian Vision] – Alliance [CLEARED]
Witch Head Sector HW-W c1-9 [Sherrill Orbital] – Empire [CLEARED]
Gameglass released for Elite Dangerous
“GameGlass allows you to connect your devices to your gaming PC to help control and improve your gaming experience. Intuitive, immersive, well thought out designs make GameGlass feel like a natural extension of your games.”
Grant: Right so truckers are about to launch an event to sell mugs at All markets available in game a mere 57k, really pushing the boat out
Ahoy explorers of Elite. The adventure you’ve been searching for will be leaving from Betelgeuse this Sunday (12th Jan 3306), in the form of the Orion Expedition! All are welcome to join our merry voyage to the heart of the Orion-Perseus arm of the galaxy!
They expect to be out in the black for three months, finishing in April.
Dr.Nagi is organising the next Buckyball Race that starts this Saturday (11th Jan) and runs until the following Sunday (19th Jan). It’s being organised by the Hull Seals and is called “A Halpy Hand”. The race starts at Arfstrom Station in the Oppidavasti system. Racers have to go and buy some fish, drop 1t in the rings of Arjung 4 (as tribute to “Halpy”), then fly through a tunnel of the Blazin’ Dynamo unauthorised installation in Kemurukamar while repairing your own ship (which you will have needed to damage somewhere along the way), then sell your remaining fish at Fisher Enterprise in Maya, before returning to Arfstrom Station. There are bonuses for the degree to which your hull is damaged (reflecting the Green, Amber and Red Hull Seal code states), for having a smashed canopy (Black state), and for flying through waypoints at high speed while your ship is in this condition. Full details can be found in the events section of the forum by searching for “Halpy Hand”.
Cmdr Arithon has done it again with a lovely (and very orange) ship chart
Just a reminder that Loose Screws are having an end of the year Discord party/show. On December 27th at 7:30CST (this is 01:30 on the 28th GMT) They’re doing a live stream and show and inviting all listeners and friends of the show. Feel free to drop in and say howdy to everyone.
If you were to Re-write Elite, what would you change? Part 2
Michael Hughes – Facebook – Would have kept on top of and taken advantage of the early bugs that allowed people to rank up quickly.
Matt ‘wally’ Walford – Facebook – Do away with engineers, game killer for me as I don’t have the time to grind the upgrades as my work schedule doesn’t allow much game time. its become a game now where despite reaching elite ranking in combat, my ships near useless. – Game is far to unbalanced for casual players
Nopil3os – Twitter – direct economy like in X-BtF and its successors.
Karl – Twitter – I would not rely on the huge amount of 2D interfaces that removes you from first-person view. Since they’re more easy to create, their numbers only grow with each update. Elite is getting very point-and-click heavy.
CMDR Tictak – Twitter – Reduce the repetition and add content instead
Stephen Usher – Facebook – As I talked about during the early Alpha, making the scanner properly linear. Even in the current “linear” mode it’s still actually logarithmic scaling.
This makes true spacial awareness using the scanner impossible and I only use it as a direction finder, unlike in the previous games.
Drew Wagar – Facebook – I would not have allowed the entire galaxy to have been visited, rather I’d have required players to unlock it bit by bit by working out navigable hyperspace routes to new star systems via some kind of gameplay. Biggest mistake they made IMHO.
Swidhelm – Twitter – The ability to set way points on planets, and hud elements for optimal approach and landing. Kind of like the Nostromo landing scene in alien.
EvilSnowball82 – Twitter – Give the DBX a class 5 slot for a fuel scoop. I love my DBX.
David Gillum – Facebook – I would have made the Thargoids more active than passive. As it stands you can choose if you want to encounter a Thargoid, even in infested systems
Michael Hughes – Facebook – Make it possible to map asteroids so you are not always trying to mine the same ones.
Liam Greene – Facebook – The core gameplay “loop”
Make Crime and Punishment much more harsh.
Notoriety is only gained by Killing other players.
High Security Systems should be safe, any player with Notoriety should be harassed by npcs as soon as they enter the system.
Any Player in a civilised system with Notoriety should be visible on the Galaxy Map.
More NPC pirate interdictions in Low Security / Populated Anarchy systems
Loose Screws :- , I wanted to invite you and anyone else over at Lave Radio to the Loose Screws end of the year Discord party/show. On December 27th at 730CST we are doing a live stream and show. I’m inviting all of the listeners and friends of my show. Feel free to drop in and say howdy to everyone. I know it will be late in the UK. Thanks for supporting us and getting us started. We will keep moving the Biowaste for you guys. 😀
HCS Voice packs just teased a Babylon 5 picture for future voice packs. No Boom today, Boom tomorrow!