Lave Radio Episode 118

Omega Nebula
No Man’s Mercy and the Wild Sea

Aired 2nd Audust 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander: Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest : Richard Price

Show Notes

Lave Radio Episode 116

20160716_140215
Live from LAVECON!!!

Aired 16th July 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud
Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise
2nd Technician : Chris Forrester : Cmdr Fozza
Head of Entertainment : Chris Jarvis : Cmdr Thane
Head of Station Archives : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Chief of Operations : John Stabler
Unwashed Masses : You (well some of you)

 

Lave Radio Episode 114

Lave Spoilers

Two weeks of updates, more speculation on the future and WAR in Lave! To the War Machines..

Aired 28th June 2016
Audio versions


Download the episode directly from here.


Crew Members
2nd Technician : Chris Forrester : Cmdr Fozza
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

Lave Radio Episode 113

Lave Spoilers

Sssshhhhh Spoilers!

Aired 14th June 2016
Audio versions


Download the episode directly from here.


Crew Members
Station Commander : Allen Stroud : Cmdr Heldaban Kel
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss-Woodwood : Cmdr Eid LeWeiss
Head of Station Archives : Colin Ford : Cmdr PheonixDFire

Show Notes:

  • Development News
  • Community Corner
    • Vingtetun: @everyone Ladies and gentlemen, the Hutton Truckers are delighted to announce that after 5 months of battling the BGS, of blocking states and bugs and uneccesary wars we are the proud owners of a space station with a large pad.  With CB gaining 8 percent a day it has taken a superhuman effort to keep them down.  Some of those superhumans are Paladins. You have our thanks.
      https://www.youtube.com/watch?v=yS-rbMo9Qds Some audio we can maybe play?
    • HCS Voicepacks and Hutton Truckers are hopeful to bring a passenger pack for your voice attack (ask Grant)
    • Lave Radio AMA – this Friday at 19:00 BST at http://reddit.com/r/EliteDangerous
    • Radio Sidewinder AMA
    • GalaxyAsWeKnowItJames Beaumont on Facebook
      This folks, is our known Galaxy. Every white dot is a system that has been found. The purple dot at the bottom is Sol, Sag A* in the middle. The yellow dot to the left is my current position, 15000Ly from Sol. That same dot on the seond picture, taken from the horizontal centre shows the height/depth of the ‘known’ systems. My dot is a mere 900Ly above the horizontal.
      So for all those that say there is nothing to do in ED, I’d say there is plenty to be done!
      Generated using EDDiscovery
    • Colin will be doing the usual X-Box Horizons Stream on a friday at 11:00 pm.
  • Questions
    • Snuffler: with the recent recanting of Elite lore, does this mean the Krait Never existed?
    • Steph: The Betel Free, based at Amphipolis in the Betel system, have largely been a “one commander band”.  Recently it looks as though there may be new recruits to the cause.  If you are one such CMDR, please can you get in touch with CMDR Xena via the Lave Radio Discord Channel because the faction may become “player run” and it would be good to include everyone who has an interest.
  • Shoutouts
    • In Game Cmdrs
    • IRC Chat
    • Twitch Chat
    • Lavecon 2016
      • Lavecon 2016 – 16/17th July, Sedgebrook Hall Hotel, Northamptonshire, UK
    • Lavecon Sponsors
    • “EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/
    • Quality art prints, t-shirts, and chess sets for horror and sci-fi fans https://oldonesproductions.com/
      • ED Tracker
      • Old One Productions by Michael Brookes

Lave Radio Episode 110

squeezingAtLave

More Engineers Chat, and announcement on Xbox Horizons release date!

Aired 24th May 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Allen Stroud : Cmdr Heldaban Kel
Head of Entertainments : Chris Jarvis : Cmdr thane
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss


Show Notes:

        • On June 3, Elite Dangerous: Horizons comes to Xbox One featuring both Planetary Landings and The Engineers at launch.
          • £19.99 ($29.99, €24.99, 1,489 RUB) for the expansion
          • £39.99 ($59.99, €49.99, 2,999 RUB). Deluxe edition
        • We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.
          • With the launch of The Engineers on Tuesday, we wanted to celebrate with a launch livestream. We’ll be inviting a number of Elite Dangerous developers to come and chat on the stream during the expected server down time on the day. Join us from 1PM BST on May 26 on our official YouTube channel.
        • Get specific mods by ‘Calling in Favours’ with Engineers – Quote from Sandy

 

  • “Hello Commanders!
    For the clarity!
    When you call in a favour – YOU GUARANTEE THE EXPERIMENTAL EFFECT YOU WANT *and* YOU GUARANTEE THAT THIS EFFECT IS GENERATED FOR THE UPGRADE . Nothing in this procedure is random .

    This is regardless of what the crafting process initially resulted in.

    For example, if you did not get an experimental effect – calling in a favour gives you the one you want.

    On the other hand, if you generated an experimental effect that you did not want – calling in a favour gives you the one you want.

    Also, this option is available AFTER you have generated an upgrade, so you can decide whether you want to call in a favour after you have seen what the primary and side effect results were.”

 

  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD CORRECTION
    • From ZAC
      • Basically EG pilots aren’t through to the final. The top 5 from the votes will have a mini CG tournament and the winner will go through to the final.
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%
    • Truckers and Pirates beta CG Snafu
    • Elite Dangerous due this week RPS Article
  • Community Corner

McLave Radio McEpisode 109

Engineers Base

Beta 2.1 updates continue and McColin Ford leads a McScottish episode with McPsykokow and McDave McHughes for chat about beta and the RPG Elite Encounters…

Aired 17th May 2016
Audio versions


Download the episode directly from here.


Crew Members

Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
Special Guest: Dave Hughes


Show Notes:

  • Development News
    • Beta 2.1.4 Patch Notes
    • Beta 2.1.5 Patch Notes
      • LOTS OF BUG FIXES
        • Grants picks
        • Comms chat history no longer disappears
        • For piracy flag targets, if the target is not a mission target, check if it has a leader and whether that leader is a mission target
        • Add a faction government test so the pesky democracies don’t make my greedy corporation shout “For Democracy!”
        • Fix the method that determines whether we can see planetary missions
        • Added popup explaining where pinned recipes can be found
        • Recipes should now be referred to as blueprints
        • Stop hitmen being sent after the player for no reason
        • Rebalance the tutorials to be reasonable with the new AI
        • Adjusted the shield-down flee behaviour to be less frustrating
        • Everybody docked at Jaques Station has retreated to a safer distance
        • – Fixed issues with recalled ships boosting when trying to land
        • Everybody docked at Jaques Station has retreated to a safer distance
  • – Feedback tweaks to torpedos:
    • – Torpedos now have a 2.5 second arming time rather than their previous 0.5 second. When hitting a target before arming they will deal no damage and self destruct in a small puff
    • – Torpedos now inherit the speed of their launching ship for the first few seconds of flight, before dropping to a 250m/s cruising speed. These two changes give them an effective minimum range of about 700m+ depending on ship speeds, and also means that you won’t be running into the back of your own torpedos!
    • Halve firing heat from missiles
      • Could this mean stealth missile boats?
    • – Added ship voice notification when a mission specific USS has spawned
      • Nice to get an audio cue for it
  • Newsletter 124
    • “From the desk of lead designer Sandro Sammarco”:  is very interesting
  • Main Discussion
    • Rise To Power: Dangerous Games, WILDCARD vote is over
  • URGENT CORRECTION TO SHOW (from the desk of Zac Antonaci)
    • EG pilots aren’t straight through to the final. The top 5 from the votes will have a mini CG tournament and the winner of that will go through to the final.

For the past week player factions have been campaigning for your votes in the first stage of the Dangerous Games to decide which five groups will battle it out in a mini-series of CGs in their bid to become an official Power in the game.

      • The results have been counted and checked and they are as follows:
      • – EG Pilots – 25.5
      • – Wolves of Jonai – 15.5%
      • – Adle’s Armada Coalition – 15.3%
      • – Black Birds Squadron – 10.7%
      • – United German Commanders Coalition – 9%
      • – The Imperial Inquisition – 8.5%
      • – Achenar Immortals Coalition – 7.3%
      • – Planet Express – 3.6%
      • – Black Omega – 2.3%
      • – Pileus Libertas – 1.6%
      • – Battle Vortex – 0.7%

We would like to take this opportunity to thank everyone for voting, and all of the groups for their amazing effort! We will have more news on the next phase of the games shortly where the qualified groups will be looking for your help to complete the Community Goals and help their campaign.

Lave Radio Episode 107

Engineers Base

Our Head of Station Entertainment takes us through technical difficulties, trumble attacks and all the recent Elite News as we prepare for Engineers!

Aired 3rd May 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander : Chris Jarvis : Cmdr Thane
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Chief Archivist : Colin Ford : Cmdr PheonixDFire
Chief Barsteward: Grant Woolcott : Cmdr Psykokow


Show Notes:

Development News

  • On the Horizon – Countdown to The Engineers Beta Livestream: Part 3 with Mark Allen (Sr Programmer) and Sandy Samarco

  •  How an Engineer works

    • Gather stuff
    • Resources
      • Salvage
      • Data from scanning  (planets and beacons in space)
      • Mining
      • Materials have ‘context’, which should be obvious. I.E. Scan wakes may give you FSD ‘stuff’
      • Also from missions
      • We can swap commodities or sell them
    • Take it to engineer
    • Get Cool stuff
  • Looking to reduce the effectiveness of silent running

    • Less effective in prolonged combat
    • When you fire a weapon you will build a lot of heat if you are in silent running
    • Something with heat syncs ammo but missed what?!
  • 1 engineer is interested in long range travel. I.E. once you’ve gone a certain distance out they will contact you (or something!)
    • Then we need to ‘prove our worth’
  • Videos

    • Road to Beta – The Dweller Base Approach and WIP Crafting
      • Meeting an engineer
      • New docking voice
      • New docking bay
      • Engineers Workshop
      • Gambling
      • Design Decision – chance isn’t bad so long as it’s controlled. Not as random as ppl may think, quite constrained and still being tweaked.
      • Long Range Damage! (plus beam that helps you regen shields AFTER combat)
    • Road to Beta – Mass Lock Torpedo
      • A Modified Torpedo that stopped the ship from Escaping (Basically mass lock)
      • Currently only on torpedos
      • Torpedos are getting slower BUT much more dangerous
      • So better against bigger ships
    • Road to Beta – Shift Lock Canister
      • Mines
        • Clipper flies over and escaping T9 drops mine and forces the FSD to reboot
        • Kills flight assist so you’re tumbling in space
        • Ed emphasises that EVERYTHING NEEDS BALANCE
    • Road to Beta – Phasing Sequence Beam Laser
      • Phasing Sequence
        • Shoots through shields and causes hull damage!
        • Doesn’t cause module damage
  • Questions

    • Engineers bases are ‘all’ unique
    • Sandy doesn’t see why ‘Theorycrafting’ is dead since random is in ranges
    • Will Engineers Hate Other Engineers? Not Directly
    • Will some engineers be more difficult to rep with – yes. Harder engineers get more exciting ‘stuff’
    • Will we get specially modified shields?
      • Yes upgrade
      • No ‘special’ effects – at the moment being looked at
    • Will we get Ice Resource Extraction Sites?
      • Absolutely – lovely place to BH
    • Will ship manoeuvrability be enhanced?
      • Absolutely
    • Will Engineer Bases have Outfitting?
      • Yes – but limited stock
    • Ram Scans have been fixed by SJA 🙂
    • Explorer Mods
      • Increase Jump Range
      • Reduce Power
      • Loads more spoke too fast!
    • Will they be available to Power Play Modules?
      • Yes lots and lots of heat
    • Mine Love
      • Relatively small but VERY SCARY Special Effects
    • Is Engineered equipment as reliable as normal equipment?
      • They are JUST as reliable as normal stuff
    • Engineers will temporarily deny you if you piss them off
    • The base is a new icon in the galaxy map that we will see once it’s known
    • Upgrading an upgraded module – removes the existing upgrade
    • Will we see modified stuff on target ships?
      • Currently we can see modified but not what it is
    • Insurance replaces the modified component. So buy back gives you YOUR mod back
    • Engineers will use mods
    • High level AI will hurt and Sandy thinks they’ve succeeded….
      • Low level AI are less so kinda
      • Lots of bugs fixed
    • No module storage in 2.1 but something FD want to do and there are ways we can transfer modules between ships
    • Ship Transportation is coming too (with usual caveats)
    • SCB upgrades?
      • Most modules have recipes
      • More material storage
      • FD will see currently 300 stuff 100 data
    • Illegal Mods?
      • Currently no but good idea
    • Colourblind settings
      • Sandy doesn’t know
    • Ship Storage Hard limit > 29 ships in 1 station
      • It’s server side Mark doesn’t know
    • If we just bump into an engineer’s base (without an invite)  will they let us dock?
      • NO THEY WILL SHOOT YOU
    • We can now touch down gracefully without damaging our hull!
    • Can we influence the random chance? – i.e use ‘better than required stuff’
      • Not at the moment but maybe
    • Can we create blue prints
      • No – currently 54 recipes with 5 tiers
    • Changes to missiles
      • Inc damage to shields
      • Inc guidance
      • 95% hit rate against eagle
      • Hits hull deals damage + external module in blast radius
      • Doesn’t ‘hit’ cargo hatches
      • 1 Torp to an anaconda nuked the engines and the point defence
    • How will beta work?
      • Will be in phases
      • Phase 1 – Have access to ‘some things’ Start getting in touch with engineers, collecting resources etc.
      • Phase 2 – called ‘Mayhem’ – Try to make every have access to everything very cheap and GO WILD
        • FD Want us to do insane stuff and ‘break’ stuff 😀
        • Change log is fucking massive
    • Beta will be starting Thursday 5th May
      • MB says please be patient, Ed suggests taking Friday off 😉

 

  • Newsletter 122

  • XB1

    • Elite Dangerous: Horizons for Xbox One will launch in quarter two of 2016, featuring both 2.0: Planetary Landings and the forthcoming 2.1: The Engineers expansions.
  • Engineers

    • Descriptions of Engineers
    • Where to find Engineers
    • Engineers each have their own surface bases. These are quite different from surface starports. Many began as secret bases, embedded deep in the rock, but as their bases grew they became bigger and bolder, in some cases smelting their own ore – something very hard to hide from space!
    • How to ‘use’ an engineer
      • Make them like you.
      • The ore the like you the more stuff they offer to make. (Called Blueprints)
      • Get the Reagents
      • Make it – Actual attributes are random within a range.
      • Accept or Reject it and try again (assuming you have the resources)
    • What else?
      • As well as crafting upgrades, some have their own stock of specialist equipment, such as Professor Palin and his recent development of the corrosion resistant cargo racks that can safely carry the elusive alien artefact
  • More Engineer Mods

    • Phasing Sequence
      • Modulating Burst Fire System designed to defeat shielding. A small amount of thermal damage is able to bleed through shields and attack the target’s hull directly.
    • Emissive Munitions
    • Modified Warheads capable of enveloping a target with energetic particles. Successful strikes to shield or hull dramatically increase the target vessels signature.
      Example Video

Lave Radio Episode 105

Starting Line 2

 

Chris is back with Zac Antonaci to go through the amazing amount of information regarding the upcoming updates and reveals from the last week.

Aired 20th April 2016
Audio versions


Download the episode directly from here.


Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza
Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Head of operations Lave Station : John Stabler : Cmd Glyndwrr
Chief Barsteward : Grant Woolcott : Cmdr Psykokow
Station Guest : Zac Antonaci


Show Notes:

  • Development News
    • I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.”
    • Is this a hint at an engineer’s location? – In the Galnet Press Release on the well renown Unknown Artifact researcher Ishmael Palin??
      (Play clip)
    • “I fully intend to continue researching the Unknown Artefacts and meta-alloys, albeit in a more inconspicuous fashion, at my personal research centre on Maia A 3 a. Those who wish to visit me there are very welcome to do so. There is nothing I enjoy more than spending time with those who share my interests!”
    • THE ENGINEERS BETA RELEASE DATE AND ELITE DANGEROUS 1.6
    • Elite Dangerous Xbox One News
      • Localisation (French, German and Russian)
      • Private Groups using your Gamer Tag.
        • I have to ‘follow’ Ed and once I am following him I can ask to join his group.
        • Both open and closed PGs
      • Extras i.e. skins etc.
        • You purchase Frontier Points and then spend them.
      • XB1 Stream with Gary Richards Summary by ‘The Sisko’
        • XB1 planet textures have been improved for 1.6
          • GR: “A great summary, but to be clear I said that XB1 planet textures have been improved for 1.6, and we have improved the PC quality as well. “
        • XB1 Dev. build shown had new ED logo on game start-up AND Horizons background on menu screen!
        • CQC Arena (standalone) is coming to Xbox
        • Major announcement on the Horizon(s) incoming for XB1 version.
        • Players who purchased ED on XB1 as part of the Game Preview Program will have free access to a free GPP Decal.
        • Paint jobs, Private Groups and Custom Controls coming in XB1 in 1.6
        • Paint jobs are purchased using Frontier points and purchased from the Frontier store (via Microsoft Edge browser in dev. build).
        • For private groups to work on XB1, you have to follow/be-friend someone (like Twitter).
        • FD monitor the custom controls thread on the ED XB1 forum and have already made enhancements based on suggestions in that thread.
        • From 1.6 onwards, the plan is that PC and XB1 code builds will be in-sync -easier for FD to build and deploy, and results in potentially quicker feature deployment for XB1 players.
        • Balancing huge weapons was straightforward.
          • All weapon balances were worked out months ago. ‘All’ that needed to be done was have the larger weapons implemented.
        • One of the reasons for the delay for 1.6 was that the game was restructured, in part due to bringing Horizons on XB1.
        • Changes to the bulletin board in 1.6 will make finding wide variety of missions easier.
        • Cross play – FD want everyone to play together in same galaxy, some of that is in the same now (CG goals, First Discovered).
        • XB1 Elite Controller – paddles will be partially re-mappable. Ditto chatpad buttons – but there are default MS binding restrictions to consider.
        • New achievements on the way for XB1.
        • Bulletin board avatars on the way for XB1/1.6, as per PC.
        • Debug Camera in super-cruise is one of the features on the to-do list.
        • Community factions might be able to become a power (look for Rise to Power threads on the ED Forums). This is open to XB1 players as well as PC.
        • FD wants players to think of ED as one game, not “PC version” and “XB1 version”.
        • Gary says that you guys are a nice bunch of people.
      • The Dangerous Games: The Rise to Power!
        • Player Factions Becoming POWERS
        • The top five factions based on a mix of factors such as their expansion and influence will be competing against each other for the incredible honour of becoming the first ever player-created power in game! We’ve taken the top five player factions as they currently stand and these groups have already qualified for the event.
        • The five factions who have qualified for this event are as follows (In no perticular order)
          • Border Coalition [BC] (qualified faction – Dukes of Mikunn)
          • Social Eleu Progressive Party [SEPP]
          • Interstellar Communist Union [ICU]
          • Alliance Elite Diplomatic Corp [AEDC]
          • GalCop (qualified faction – Diamond Frogs)
        • Also included a Wildcard entry – People’s Choice
          • this faction will have earned their place in The Dangerous Games through their ability to rally Commanders to their cause.
          • Wildcard games to take place before the main Dangerous Games
          • There will be a CG for each competing group and their task is to ensure that the CG is completed or at a high tier than their competitors. Groups will be ranked each week and given points based on where they were placed for each CG. At the end of the four weeks one group will emerge victorious.
          • Everyone can get involved by either supporting or competing against any individual group or CG they wish. This means that every faction should be looking to gain support and favour with other Elite Dangerous Commanders and forge alliances to support their Rise to Power.
          • The Rise to Power four-week-long event is due to start on the 30th June 2016
      • Screenshot Competition
        • To submit your screenshots simply send them to community@frontier.co.uk with the subject title ‘Galaxy In Frame Screenshot Competition’.
        • The competition closes on May 26th, with the initial 10 images being put to a community vote the following w/c May 30th.
    • Newsletter 120
      • Enhanced Starport Outfitting
        • New Weapons and Drives
          • Huge Beam Laser
          • Huge Pulse Laser
          • Huge Multi-Cannon
          • Large Multi-Cannon
          • Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives
        • Enhanced System States Feed on Galaxy Map
        • More Surface Encounters
        • Enhanced NPCs
        • Engineer Archive – Experimental Modifications 2
          • Overheating ships? Good anti stealth measure?
          • Could this by a nudge a ship out of a supercruise set up? Is it just a little nudge or does the pilot loose complete control?
          • This one could be the start of implementing the Holy trinity of Tank, DPS and Healer to Elite
    • Community Corner
      • Update on the Barnacles giving noises
      • Retraction – Cmdr Salome actually made it to Beagle Point under her own steam with no ‘rifts’ or ‘wormholes’ assisting her. (though Drew’s kids might have done some of the flying :D)
      • Final RPG/Miniatures playtest being Broadcast on Wednesday 20th April. This will be the last one until the RPG is published in July.
      • Sneak Peak Surface Navigation
        • Surface Racing overlay with checkpoints and navigation
    • Questions
      • Peter Wotherspoon asks I’d be interested to hear whether Sarah Jane Avory’s tweets about unleashing upgraded minions mean we’re going to need to treat solid squares on the radar with a bit more respect.
        • @SarahJaneAvory
          @LaveRadio My advice: if you see an Elite AI… I’d run… and run fast…
        • @SarahJaneAvory
          @ericlundgren5 @LaveRadio The new combat AI is better at everything… at the high ranks. Low ranks are much easier.
    • Shoutouts
      • On the Horizon – Countdown to The Engineers Beta Livestream: Part 1
      • UNCLE ART – THE FILM  currently needing £1,742  with 9 days to go
      • Shout out to Colin and Selezen Lake (aka Dave Hughes) who are play testing the ship to ship Combat Rules. https://www.twitch.tv/selezen for his live stream and they will be available on https://www.youtube.com/user/Hughesd73 after the show.

 

 

Lave Radio Episode 104

Starting Line 2

 

Ben takes Grant and Jarvis through the past few weeks for news letters as well as the recent community events

Aired 12th April 2016
Audio versions


Download the episode directly from here.


Crew Members

Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise
Head of entertainment/strong> : Chris Jarvis : Cmdr Thane
Chief Barsteward : Grant Woolcott : Cmdr Psykokow


Show Notes:

  • Development News
    • Frontier keeping mum’s the word…. Still in their 6 week ‘nothing to see here’ mode… (2.1 ETA ‘May’)
    • Oculus
  • Newsletter 117 + 118 + 119
    • 117
      • Engineers Concept Art – looks like outposts for planets – be nice too see more concrete info though
      • Lost Winds Bobbleheads £5 each, Toku, Deo and Notea
      • Orion HCS voice pack (featuring william shatner)
      • Winners in the Gladiator Challenge
        • The 2 x Premium Elite Dangerous goodie bags, including a cap, a beanie, three faction mugs, and signed artwork went to CMDR Mad Anthony Wayne and Gabriel Case.
        • The 2 x Elite Dangerous: Horizons Season passes were snapped up by Wayne Youngblood and Bozakir
        • And the 1 x Every paint job in the Elite Dangerous store went to the extremely lucky CMDR Nollywood.
    • 118
    • 119
      • Next week, the newsletter will be hosted on the Elite Dangerous Community Site rather than sent directly into your email inboxes
      • Join the Elite on the Background Sim Thursday 14th April 19:00 BST
  • In game news
  • Main Discussion – Elite Meet Discussion ?
  • Community Corner
    • New Streams involving Dave Hughes Elite Encounters RPG, demonstrating the Vehicle Combat System (ie. the ship to ship combat). https://www.youtube.com/watch?v=IW8xm-MoEBo
    • The Rock Rats helping CMDR Frawd-Digger getting to Beagle Point in a non shielded Sidewinder!
    • Hutton Orbital Endurance Challenge
      • From Readdy’s Progress to Gooch’s Progress on the planet Cardinal in the Aparctias system a distance of 596km
      • 18 teams some individuals some teams of up to 6
      • ~ 50 ppl (54?)
      • Winner of both the Team and Solo challenges: in 5 hours!
        1 Team name: Team Mummy
        subhouse07 Team member 1: CMDR Brabston, Timmy
      • Amazing video of the “quick way” https://www.youtube.com/watch?v=i3yuOkzc3b0
      • 2 Team Name: Redliners
        Player Group: Elite: Racers (ERF)
        Team member 1: [CMDR Deftin]
        Team member 2: [CMDR BlackMaze]
        Team member 3: [CMDR FierceFalcon]
        Team member 4: [CMDR Terrorsidic]
        Team member 5: [CMDR AlexRusich]
        Team member 6: [CMDR Rafi Long]
      • 3 Team Name: Cross Court
        Team member 1: Arsen Cross
        Team member 2: Jay See
      • 4 Team name: The Buckyball Racing Club
        Team member 1: Alec Turner
        Team member 2: Seneh
        Team member 3: Kliggish
        Team member 4: Ozric
        Team member 5: Furrycat
    • LAVECON 2016: please come to it.
    • Paladin Consortium Operation SRV A B C

Lave Radio Episode 103

New LR iTunes Cover

 

Allen Stroud conjures up a Re-animation spell to revive the DDF, but is it too late for this decrepit zombie to be of any use?

Aired 22nd March 2016
Audio versions


Download the episode directly from here.


Crew Members

Station Commander (Presenter): Allen Stroud : Cmdr Helaban Kel
Head of Health and safety : Ben Moss Woodwood : Cmdr EidLeWeiss
Head of station Archives : Colin Ford : Cmdr PhoniexDFire
Chief Barsteward : Grant Woolcott : Cmdr Psykokow


Show Notes:

Development News

  • Planet Coaster Alpha launches today – Released today
    • Advertise Lave Radio special stream for PC? – Alt Lave New Ad Hoc Show from the crew of the Orange Sidewinder that will focus on Movies, Video Games, Tv Shows, and Fiction. Indeed anything really that members of the crew feel is worthy of discussion outside the ED Universe. The first of these shows will focus around Planet Coast from Frontier Developments.

Newsletter 116

  • Community Goals will be available on the galaxy map.
  • Tracks on planets – Are they limited to your client, instance or are they permanent (probably not). How long until someone does a big tyre track penis and shares it on facebook? Grant Woolcott I am looking at you after last night!!!
  • New Utility slot type in Peek of the week?!
  • The Join the Elite Stream
    • Where Ed and Michael Brookes took people through how to do exploring, the necessary and helpful equipment required with hints and tips on how to explore showing there is more to exploring than HSJ (Honk, Scoop and Jump).
    • This thursdays’ stream is all about trading tips.
  • In game news
    • Poor  Ishmael Palin (the prominent Barnicle expert) so far has been attacked by pirates, kidnapped and finally rescued. However his bad luck has continued as he’s now contracted the  Cerberus Plague. You’d think someone has it in for him, he’s having so much bad luck. 😉
    • The campaign from the Canonn Interstellar Research Group to establish a new research outpost in the Col 285 Sector IX-T d3-43 system has been successful. A new outpost will be constructed ‘soon’ which will help with more research into the UA.
    • A rogue Farragut Battle Cruiser somewhere? There were reports last week of a Federal Battle Cruiser with Pirate markings in the LHS 3447.
    • Speaking of Farragut Battle Cruisers, the construction of the Latest Cruiser in the Beti Hydri system has the Empire worried. If more cruisers are constructed, sources close to Admiral Denton Patreus say that the empire might have to respond in kind.
    • In response to the New Battle Cruiser and rhetoric coming from the Empire; the Alliance has held a diplomatic summit at the Alliance Capital looking at possible responses.

Main Discussion – DDF Lazerus

  • Default In-game choices to be made by the DDF
  • “It’s been a long time, but we are finally able to move towards some of the things we discussed during the Kickstarter with respect to the DDF and the ability of members to decide together on significant actions within the game. There are some big events coming to the game later this year (in relation to an alien species – trying to minimise spoilers here!), and members will decide where these events first take place, and how the process moves on down the line. This will be by voting on the DDF forum with a choice of possible locations. As the events unfold, there will be further such choices going forwards.”

Community Corner

  • Allen’s Stroud AMA. –  A lot of questions about a possible sequel to Lave Revolution.
  • Mobius AMA – Erm… started off ok but then became a slagging match between people of the opinion that solo or private groups ruin community goals, powerplay etc and those that don’t.
  • Elite Racers who have their subreddit if you want to get along
    • Really impressed with the Imperial couriers’ canyon run. (Beggers Canyon anyone). Someone will have to do on in the fastest ship (Isn’t that a viper?) and see what’s that like.