Crew Members Station Commander : Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
“Just a quick post to let you know that we’ve made a few balancing tweaks this morning with regards to missions in the game. Many mission rewards have been increased, while passenger mission rewards are slightly decreased to create a better overall balance across the board. This balance is part of an on-going process and we will continue to make changes as required. Additionally, we’ve fixed an issue whereby passenger missions will now award points toward the correct Elite rank.” — Dale
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow
The author of Coriolis.io has taken a break from active development, however the development has been picked up by the Elite: Dangerous Community Developers and has been updated to cover 2.2 changes (Ships, Modules and Engineering Mods)
New Alien Crash Site: @ HIP 17403 A 4 A(-34.9831, -141.4127)
Host & 2nd Technician : Chris Forrester : Cmdr Fozza Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane
Crew Members Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Head of Entertainments : Chris Jarvis : Cmdr Elias Thane Head of Security : Lisa Voo : Cmdr Vooness Test Pilot : John Virgo : Cmdr Kerrashlanding
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Test Pilot : Matthew Monson : Cmdr Paroxsym (Paladin Consortium)
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Test Pilot : Andre Marshall : Cmdr M.A.R.S.H.A.L.L. (Paladin Consortium)
Marko Yelich (Facebook) Just listened to Ep122 and Chris asked for feedback on the plot reveals in ED. I concur, that how they are being done are largely for the benefit for the 1% of players while the rest of us just hear about it afterwards and at best get to visit the wreckages after the fact. And the notion that Frontier have to so heavy-handely almost lead us by the nose to these sites is poor game design. Frontier could really do way better with allowing us to discover such things on our own accord, if we were given adequate discovery tools. The “Detailed Surface Scanner” is hardly that, if it can’t report that there are alien structures or signals on a planet! Surely Frontier have watched Star Trek and can recall Lt. Ohura telling Cpt. Kirk she is picking up a “strange signal” from below? Or Spock giving detailed account of what planetary civilisations he just scanned. Right now, I am in the black. I honk when I get into a new system, Scan the star (to get my name tagged on it), I go to the System Map and check for planets that kind of look “Earthy” to fly to and do a detailed scan. Why: because I get more money and get my name on them. Really? Money (ranking) is my primary driver? Shouldn’t it be discovering new civilisations or artefacts? But in reality, how would I do this? Well with current tools i would need to low fly the entire surface of every airless planet in the hope a blue circle comes up on my radar, land, drive around in my buggy and maybe discover something more than some abandoned tea canisters. Just ridiculous! Frontier needs to quickly improve the feedback one gets from both the discovery scanner and from the detailed surface scanner. The former should highlight any planets that have “items of interest” on them. The latter giving coordinates of any artificial/biological matter on the surface so we can fly directly to it. Because without those coordinates… I tell you even with them, the first time I went to a barnacle site it was TOUGH to spot the things from the air!! Anyway, enough ranting from me… Love your show and apart from the pretty poor sound quality of 122, well produced too. And please keep the GalNet News being read at the end of them.
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Deputy fleet commander: Niatra : Paladin Consortium Field Researcher: Ethereal : Paladin Consortium
Initial Message was put together from some binary hidden inside of the gamescom clips. “We’ve found something. Something incredible. Something the whole galaxy will want to see. The truth The truth. We could show it to you, that wouldn’t be much fun so instead we’re going to play a little game. To find us, look for a bounty hunter. To find more clues you’ll need pre-logistics support in a system with one star, two belts, three rings, and enough radiation to turn you green. The hunt begins on the 28th.”
Born out of the August Exodus – A Jaunt to Jaques expedition of July/August 3302, The CCN Discord communication hub is a place for those dedicated to working in and around the Colonia Nebula, helping to establish and protect the first human colony beyond frontier borders. It is hoped that this communication hub will help bring together the fledgling community and encourage CG cooperation, joint ventures, projects, provide entertainment, and be a great source of information on all developing colonial affairs.
Crew Members Station Commander : Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise 2nd Technician : Chris Forrester : Cmdr Fozza Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Chief of Operations : John Stabler Unwashed Masses : You (well some of you)
Do NPC Pilots rank up quicker than we do?
Why did you decide to have the NPC Crew die when our ship gets blown up I’d happily share my lifepod with a crew member I’d levelled up.
To make us feel more attached to the crew. Increases Risk / Reward.
Chris J’s random question – the way the crew hire UI is designed, it suggests crew might be useful for other tasks? Is this preparing the way for multi-crew or another crew function?
Nice try… All screens are ‘work in progress’ . The more versatile the UI, the more future proof it is. Nothing to announce just now
Can we launch a fighter from a ship that is landed (not docked) on a planet?
Sandy No Sammarco. Basically your ship would launch right into the ground!
How are the fighter Modules defined? I.E. Is it a standard Class N module, so anything with that class of module can handle it, or is it limited in some way? Why keelback but no type6 or type7?
Because ships have to get a new hole ripped in them. It is Standard module but the ship needs the external ability to support the fighter rails.
They can deploy on planets, but can they land? Presumably because of the limited range you can’t dismiss your main ship?
Fighters can not land on anything other than your own ship
Will the fixed weapons in the fighter’s be as ‘sticky’ as they are in CQC?
The fixed weapons have some aim assist, though (obviously) not as much as a gimbal.
Obviously the ship launched fighters is to balance the trader/pirate imbalance. However starting traders in their Adders, Haulers and Type-6s don’t get fighter support – so is there any plan to also implement NPC wing hire? Or is there another way the smaller traders get balanced?
The little ships can get away easier – so it’s not as much of a problem
You (Sandy) mentioned that hacking fighters would be interesting. There was talk of electronic warfare back in DDF days. Is it still on “the list”?
It’s still interesting but no plans at the moment
Will the comfort / quality / smoothness of the passengers journey factor into any of those missions as rewards?
Lots of things taken into account, for the VIPs they take a lot into account and will let us know when they’re getting frustrated. Bulk passengers only care about time and enough room.
Can pirates, pirate passengers? – Yarrrrr
No – passengers use doors and stairs and stuff 😀
At some point we ‘might be able to do nefarious things to our passengers’
TLDR: Imp slaves have rights and According to Mike Brookes “within the Empire you can’t just stick them in a cargo pod, freeze them, and transport them” Can something now be done to rectify this travesty?
Not at the moment – maybe later
Rep changes with passenger missions: Are we getting a new ranking progression for passenger tours? i.e. Elite-ranked tour company? Or does it add to our Trader rank?
No it adds to other rank
Ship Transfer (Sandy goes into so much detail it’s great, but I’d be writing it out verbatim to give what he says justice)
A lot of people are up in arms about the Ship Transfer being instant. Can you explain to us why you decided to go that route?
Sandy goes into a lot of detail. The short version is that they think it’s better being instant than not. If too short a time, then why have any time? If too long a time, then what is the point of the feature? Ship transfer is added as a gameplay convenience but FD know they can’t please everyone. They know that combat ships will get a little bit better but think that’s not a bad thing.
ChrisJ: Conversely, does setting say a timer based on transit distance (although maybe compressed) add a strategic layer that is more rewarding? I.e. I think, “I need that ship – it’ll be here in a hour – what mission/task can I go and do that will bring me back here for the rendezvous.”
Also can someone please think up the Handwavium reason why it’s instant so we can plaster over the shattered 4th Wall?
Either the ship gets ‘made’ locally same as the fighters or the ship is ‘somehow’ transported
I might have missed this one but will the new fighter be in CQC?
Not at the moment
David Braben hinted at ‘archaeology sites’ – how would this manifest?
Soon – Some journalists have seen a little more than ‘other people’
Will geysers have enough force to lift an SRV into the air if it drove over one?
Yes, Sandy’s seen it and it’s as cool as it sounds
Due to Sandro’s Woody Cowboy Fetish, will we see either Ed or Adam dressing up as Buzz Lightyear to complete the theme?
Sandy is ahead of the curve, but Ed’s the right height to be Buzz Lightyear. Adam and Eddie can be Bullseye
As Pilots are thought of as Gypsies, will we see ‘My Big Fat Commander’s Wedding’ show on Galnet? Also, is that the reason for all the Wedding Bargies?
Pilots are not gypsies, we’re mercenaries.
As there is (What we call) a ‘Cheeky Braben’ at the end of the digital Art Book, does David Braben still hate his Bobblehead?
He is very embarrassed by it Sandy and Zac think
Cmdr Snuffler asks If: zac was a thargoid, what would his thargoid name be?
What is a Thargoid? Is it a ride on Planet Coaster?
Passenger might ask you to do some ‘stuff’ on route – i.e. visit a combat zone. And you get a ‘tip’ for ‘good money’ – You get a message when they’ve seen enough. They can ‘be a diva’ many times on route to the real destination. We can obviously refuse these requests
Disgruntled VIPs gotta make sure it’s in time limits and can ‘leave’ normally via leaving at the station, but if you REALLY take the mikey they will ‘escape pod’ out.
Crew Members Station Commander: Allen Stroud Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Special Guest : Richard Price
From Ben to Cmdr Sticks @Frontier_Help for Fixing up my ship after a bug threw me in the air and hurt me 11kly from home.
“EDTracker is proud to be sponsoring Lavecon this year; Lavecon and the Elite Dangerous community have been a pivotal part in EDTracker’s success so it seems all the more fitting that we can put something back in for the people who’ve helped get the project off the ground. Toggle that headlook and fly dangerous, commanders!” – http://edtracker.org.uk/