On Friday I went to a Panel on the Past, Present and Future of XCOM with Julian Gollop, the original creator of X-COM: UFO Defense , and Jake Solomon, creative director of the current XCOM. At the panel I bumped into Cmdr Wishblend and spoke to her about the highlight’s of her day.
On Saturday and Sunday I spoke to a lot of the Smaller Developers including a lot of Masters students from the NFTS. These students have had roughtly 5 months to develop and build their ideas before their presentations at EGX, although they have until Chrismas to finish their project
Not every project has a website up and running for their work, especially those of the National Film and Television School, but where websites are available I’ll like them in the show notes.
Please remember that all of the audio was recorded live at the convention in a noisy environment, so I’ll apologise in advance for any audio issues.
I had the chance to explore so many great games at EGX this year. Falling Sky, even though it’s a student project has a really great feel to it and I’m really interested in where Jonathan Nielssen takes it. I absolutely adored Jo Paterson’s music in May. Sunless Skies, 2000 to 1 and The Town Of Light I found myself getting immediately immersed in and I could have so easily played them for hours, which of course you can’t have at a convention, but I’ll definately be picking these up and playing some more of them when I have some free time!
Crew Members Head of Health and safety : Ben Moss-Woodward : Cmdr Eid LeWeise Head of Entertainment : Chris Jarvis : Cmdr Thane Head of Station Archives : Colin Ford : Cmdr PheonixDFire Chief Bar Steward : Grant Woolcott : Cmdr Psykokow Test Pilot : Matthew Monson : Cmdr Paroxsym (Paladin Consortium)
On Saturday I was finally able to browse the show floor properly with some fellow commanders and we have a fun recording of them along with Barry from Special Effect, a gentleman who walked from Bristol to EGX for Special Effect and ‘Wonder Woman’. Along with that I also went to the Planet Coaster Developer session. Naturally I was also at Elite Meet though I will save my thoughts on that for the main show, although here’s a most disturbing video of the shenanigans that occurred there!
EGX 2016 Day 2 Once again I was working, so only had an hour on the Show Floor, but I was able to bump into Cmdr Slopey who made (the now deceased) Slopey’s Trade tool. He and I then went to the 65 Days of Static (who produced the Music for …
Today I only had an hour or so at EGX since I was working, but I was very fortunate in that I bumped into a fellow Commander almost as soon as I entered the show and he very kindly shared his experiences and highlights of EGX with us. Following that I had the opportunity for a hands on demo of Battlezone in Playstation VR. Finally I stumbled across what I feel could be a gem in the show with the WizDish ROVR who can be found next to the FIFA stand in Zone 3.
Please remember that all of the audio was recorded in a noisy environment so I will apologise in advance for any audio issues! Audio versions
Ben gets his geek on by interviewing Michael Brookes and Sandy Sammarco from Frontier Development, as well as Mark Morris from Introversion Software at Euro Gamer in Birmingham
Recorded 25/09/2015 and 26/09/2015